10 Fantasy Books That Feel Like Playing an RPG

Some fantasy novels tell stories about heroes. Others make you feel as though you have joined the party, accepted the quest, opened the inventory menu, and started planning your next character upgrade.

For this list, I wanted books that capture some part of the role-playing-game experience. That might mean visible levels and skills, dungeon crawling, party-based combat, magical equipment, character progression, or simply a world that feels ready to explore.

Not every book here is technically LitRPG. Some are progression fantasy, some take place inside games, and others are traditional fantasy novels heavily influenced by tabletop or video-game adventures. The ranking is based primarily on how strongly each book recreates the feeling of playing an RPG, rather than which one is objectively the best novel.

The List at a Glance

RankBookBest RPG Comparison
10Kings of the WyldA veteran D&D party’s final campaign
9OrconomicsA satirical quest-based fantasy RPG
8NPCsA tabletop campaign from the NPCs’ perspective
7HomelandA classic Dungeons & Dragons origin story
6Sufficiently Advanced MagicA JRPG magic school and dungeon crawler
5UnsouledA progression-heavy action RPG
4The Wandering InnAn enormous fantasy MMO and life simulator
3ShadeslingerA full virtual-reality MMORPG
2He Who Fights with MonstersAn isekai LitRPG with deep character builds
1Dungeon Crawler CarlA deadly roguelike dungeon run

10. Kings of the Wyld by Nicholas Eames

RPG feeling: Getting your old adventuring party back together for one final campaign.

Clay Cooper was once part of Saga, one of the most famous mercenary bands in the world. Years later, the group’s glory days are over. Its members have grown older, separated, and become considerably less prepared for another dangerous adventure.

That changes when one of Clay’s former companions arrives asking for help. His daughter is trapped in a city surrounded by monsters, and rescuing her will require the legendary band to reunite for one last seemingly impossible mission.

Kings of the Wyld feels like loading an old RPG save and discovering that your once-max-level party has retired. The characters still have their famous weapons, specialized roles, and years of combat experience, but they also have bad backs, damaged relationships, and responsibilities they never had during their younger years.

The book includes monsters, mercenary companies, magical equipment, dangerous wilderness, and the kind of party banter that should feel familiar to anyone who has spent an evening playing Dungeons & Dragons.

It is also a particularly appropriate choice for the Casual Old Gamer audience. These are not teenagers discovering their powers. They are former adventurers discovering whether they still have one more quest left in them.

Best for players who enjoy: Party-based RPGs, older protagonists, humorous fantasy, and classic quest stories.


9. Orconomics by J. Zachary Pike

RPG feeling: Accepting a ridiculous side quest and slowly discovering that the entire fantasy economy is broken.

In the world of Orconomics, professional heroes kill monsters and take their treasure as part of a massive adventuring industry. The story follows Gorm Ingerson, a disgraced dwarven former hero who is forced into a dangerous quest after defending an undocumented goblin.

Gorm and an eccentric party of misfits must recover a stolen treasure while several powerful organizations take an uncomfortable interest in their progress. The book combines an epic fantasy adventure with a satire of corporations, investments, and the business surrounding professional heroism.

It feels like a fantasy RPG that has stopped to ask several uncomfortable questions. Who pays the adventurers? What happens to the local economy when heroes repeatedly loot everything? Why are intelligent creatures automatically categorized as monsters? Who benefits from an endless supply of quests?

The party itself also has the wonderfully mismatched quality of a tabletop group whose players all created their characters separately and did not compare notes until the campaign began.

Best for players who enjoy: Quest boards, fantasy satire, strange adventuring parties, and games that question their own mechanics.


8. NPCs by Drew Hayes

RPG feeling: Watching the background characters take over after the player characters ruin everything.

Four ordinary residents of Maplebark are trying to ignore a group of adventurers drinking in the local tavern. When the adventurers’ evening ends disastrously, the four townspeople are left with an impossible decision: impersonate the dead heroes and undertake their quest, or allow their town and loved ones to be destroyed.

They begin their adventure with salvaged equipment, second-hand knowledge, and almost no idea how real adventurers are supposed to behave.

That premise alone makes NPCs one of the most game-focused books on the list. It takes the disposable innkeepers, guards, villagers, and quest-givers that players normally ignore and asks what their lives might look like when nobody is controlling the heroes.

The book also explores the connection between a tabletop role-playing game and the fantasy world in which its supposed NPCs live. Character classes, party composition, player decisions, and familiar tabletop conventions all become meaningful parts of the story.

It feels like a campaign where the Dungeon Master has finally grown tired of the players mistreating every character in town.

Best for players who enjoy: Tabletop RPGs, unconventional heroes, comedy, and stories told from an NPC’s perspective.


7. Homeland by R.A. Salvatore

RPG feeling: Playing through the origin campaign of a legendary Dungeons & Dragons character.

Homeland tells the early story of Drizzt Do’Urden, the famous drow ranger from the Forgotten Realms. Raised in the brutal underground society of Menzoberranzan, Drizzt trains as a warrior but increasingly realizes that his own sense of right and wrong is incompatible with the cruelty surrounding him.

Unlike most of the books on this list, Homeland does not need to resemble a D&D campaign—it is officially part of the Dungeons & Dragons universe.

The novel has the feeling of a lengthy character-origin quest. Readers watch Drizzt receive his training, develop his combat style, discover what separates him from his society, and begin becoming the character longtime fantasy fans recognize.

There are no visible experience bars or status windows, but the detailed combat, recognizable fantasy races, class-like roles, magical setting, and Underdark exploration make the book feel closely connected to games such as Baldur’s Gate, Neverwinter Nights, and other Forgotten Realms adventures.

Best for players who enjoy: Dungeons & Dragons, dark elves, martial characters, origin stories, and classic fantasy settings.


6. Sufficiently Advanced Magic by Andrew Rowe

Version 1.0.0

RPG feeling: Combining a magical academy with a puzzle-filled JRPG dungeon.

Corin Cadence’s older brother disappeared inside the enormous Serpent Spire. To follow in his footsteps, Corin must learn how magic works, develop his abilities, and confront the tower’s dangerous challenges.

The Arcane Ascension series places a heavy emphasis on studying and exploiting its magical system. Author Andrew Rowe describes it as a mixture of magical-school fiction and dungeon crawling, with major influences that include Final Fantasy, Ys, Bravely Default, The Legend of Heroes, and other Japanese RPGs.

Magic is treated almost like technology. Characters research it, measure it, combine its properties, and search for clever ways to use abilities that initially appear limited. Corin does not simply unlock a powerful spell and start defeating everything around him. He experiments with the tools available to him and looks for solutions that other people have overlooked.

The Serpent Spire provides the dungeon-crawling portion of the experience. It contains tests, traps, monsters, puzzles, and rewards, giving major sections of the story the feeling of entering a high-level RPG dungeon before your party is properly prepared.

Best for players who enjoy: JRPGs, magic systems, puzzle dungeons, crafting, magical schools, and tactical problem-solving.


5. Unsouled by Will Wight

RPG feeling: Starting as the weakest character in the world and refusing to stop grinding.

Lindon begins Unsouled at the bottom of his society’s magical hierarchy. He is considered incapable of following the same advancement paths as everyone around him, but he refuses to accept that weakness as permanent.

The larger Cradle series follows his growth from one of the weakest magic users in his world to one of its strongest. Its progression system draws inspiration from Chinese cultivation and martial-arts fiction, with an emphasis on increasingly spectacular, anime-style battles.

Unsouled is not LitRPG. You will not encounter menus, character sheets, or numerical experience points. However, it captures the progression loop at the heart of many role-playing games better than almost any traditional fantasy series.

Lindon searches for techniques, resources, teachers, equipment, and every possible advantage. Each breakthrough opens the door to another level of power, another dangerous region, and another opponent who makes his previous enemies seem insignificant.

It feels like beginning an RPG with deliberately terrible stats and then building that character into something the game was never designed to handle.

Best for players who enjoy: Grinding, training arcs, increasingly powerful abilities, anime battles, and weak-to-strong protagonists.


4. The Wandering Inn by pirateaba

RPG feeling: Living inside a gigantic online fantasy world where every character has their own storyline.

Erin Solstice is mysteriously transported to a fantasy world and discovers an abandoned inn. Through circumstance rather than heroic ambition, she becomes an [Innkeeper] and begins creating a place for herself in a world governed by classes, levels, skills, monsters, and magic.

The innkeeping premise gives the story a different feeling from combat-focused LitRPG. Erin’s progression is tied to hospitality, relationships, unusual decisions, and the role she gradually creates for herself.

However, the world around the inn is enormous. Adventurers accept dangerous jobs, soldiers fight wars, rulers manage nations, monsters threaten settlements, and characters progress through their own classes and skills.

That makes The Wandering Inn feel less like a single-player campaign and more like a persistent online world. Erin may be the character who first introduces readers to it, but the setting continues moving far beyond anything happening inside her inn.

It is the literary equivalent of entering an MMO to complete a small crafting quest and eventually realizing that thousands of other players are involved in wars, raids, political conflicts, and stories happening across the map.

Best for players who enjoy: MMOs, life simulators, class systems, huge casts, world-building, and long-running stories.


3. Shadeslinger by Kyle Kirrin

RPG feeling: Logging into a newly launched MMORPG before everyone else and immediately becoming the server’s biggest target.

Ned Altimer wants to leave his old life behind, so he enters the new virtual-reality MMORPG Earthblood Online. He has access to an exclusive three-day head start and possesses Frank, a talking axe with knowledge of some of the game’s most valuable secrets.

Unfortunately, both advantages make Ned a target. Once the rest of the player base enters the game, they will do almost anything to take Frank away from him.

Of all the books on this list, Shadeslinger most directly recreates the experience of playing an actual MMORPG. Its world is a game, its characters know they are playing, and its conflicts involve the same combination of exploration, competition, equipment, secrets, and player behavior found in online RPGs.

Frank is also one of the book’s biggest attractions. He may be a powerful magical weapon, but he also has opinions, an ego, and a tendency to make Ned’s already difficult situation worse.

The result feels like joining a new MMO at launch, discovering a rare item before anyone else, and then learning that the entire server knows your character name.

Best for players who enjoy: MMORPGs, rare loot, talking weapons, server competition, build planning, and virtual worlds.


2. He Who Fights with Monsters by Shirtaloon

RPG feeling: Being transported into a fantasy RPG and creating a suspiciously evil-looking character build.

Jason wakes in a world filled with magic and monsters and must make the difficult transition from an ordinary office-supply-store employee to an interdimensional adventurer. His attempts to become a hero are complicated by the fact that many of his newly acquired powers look distinctly villainous.

The series combines traditional LitRPG progression with cultivation elements. Jason develops a collection of interconnected abilities rather than simply raising a few basic statistics, making his build feel more like something created for an action RPG or MMO.

His unusual powers emphasize afflictions, damage over time, and effects that work together. That makes combat feel less like repeatedly using the strongest attack and more like executing a carefully designed ability rotation.

The surrounding world also contributes to the game-like feeling. It contains adventurers, magical monsters, loot, gods, organizations, advancement ranks, and a structured approach to gaining power. Simon & Schuster describes the series as a weak-to-strong story featuring a progression system that combines cultivation and LitRPG elements.

Jason’s personality will probably be the deciding factor for many readers. He is irreverent, argumentative, and rarely willing to treat powerful authority figures with the respect they expect. Readers who enjoy that approach may find themselves rapidly moving through the series.

Best for players who enjoy: Isekai, unusual character builds, ability combinations, action RPGs, loot, humor, and long progression systems.


1. Dungeon Crawler Carl by Matt Dinniman

RPG feeling: Entering a roguelike dungeon where every achievement, boss battle, and terrible decision is being broadcast to the universe.

An alien invasion destroys Earth’s man-made structures and forces the surviving population into an enormous, multilevel dungeon. Carl enters alongside Princess Donut, his former girlfriend’s prize-winning cat, and discovers that the dungeon is actually the setting for a sadistic intergalactic reality show.

Survival requires fighting monsters, navigating traps, gathering equipment, progressing through dungeon floors, and remaining entertaining enough that the viewers continue paying attention.

Dungeon Crawler Carl earns the top position because it captures nearly every part of the RPG experience while still telling a compelling story.

There are:

  • Character levels and attributes
  • Classes and abilities
  • Equipment upgrades
  • Achievements
  • Quests
  • Floor bosses
  • Traps and puzzles
  • Party members
  • Resource management
  • An increasingly unstable game system

However, the mechanics are not the only reason the series works. Beneath the ridiculous enemies, dark jokes, and explosive battles is a story about two characters trying to preserve their humanity in a system designed to turn suffering into entertainment.

Carl constantly searches for ways to exploit the rules, outthink the dungeon, and use seemingly useless items in ways the game’s creators did not expect. That gives the story the feeling of watching an experienced player break a game through creativity rather than cheating.

Princess Donut, meanwhile, may be one of the greatest party members ever written—even when she is causing half of Carl’s problems.

Best for players who enjoy: Dungeon crawlers, roguelikes, dark comedy, creative builds, boss fights, talking cats, and finding unintended solutions to impossible encounters.


Which Fantasy Book Should You Start With?

The best starting point depends on what type of RPG player you are.

Choose Kings of the Wyld if you miss adventuring with an old group of friends.

Choose NPCs if tabletop gaming is more important to you than video games.

Choose Sufficiently Advanced Magic if you enjoy JRPG dungeons, crafting, and detailed magical systems.

Choose Unsouled if character progression and dramatic power increases are what keep you playing.

Choose The Wandering Inn if you want an enormous world in which you can remain for a very long time.

Choose Shadeslinger if you want the closest possible recreation of playing an MMORPG.

Choose He Who Fights with Monsters if you enjoy planning complicated builds and watching abilities work together.

Start with Dungeon Crawler Carl if you want the complete package: levels, loot, achievements, dungeon floors, ridiculous enemies, memorable characters, dark humor, and a surprising amount of emotional depth.

Final Thoughts

Fantasy novels and role-playing games have always shared much of the same foundation. Both give us unfamiliar worlds to explore, strange companions to meet, monsters to fight, and characters who gradually become capable of things that once seemed impossible.

The books on this list approach that experience in different ways. Some include literal game systems. Others use recognizable party roles, advancement paths, dungeons, or quests without showing a single status screen.

What they share is the ability to create that familiar RPG feeling: the sense that another path is waiting beyond the next town, another level is within reach, and one more quest could change everything.

Leave a Reply